local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.MainID = 72110
L0_1.ActorAlias = "72110"
L1_1 = {}
L1_1.q7211001 = 7211001
L1_1.q7211002 = 7211002
L1_1.q7211003 = 7211003
L1_1.q7211004 = 7211004
L1_1.q7211005 = 7211005
L1_1.q7211006 = 7211006
L1_1.q7211009 = 7211009
L1_1.q7211014 = 7211014
L1_1.q7211007 = 7211007
L1_1.q7211015 = 7211015
L1_1.q7211008 = 7211008
L1_1.q7211010 = 7211010
L1_1.q7211011 = 7211011
L1_1.q7211012 = 7211012
L1_1.q7211013 = 7211013
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 20297
L2_1.alias = "Npc20297"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc20297Data = L2_1
L2_1 = {}
L2_1.id = 20298
L2_1.alias = "Npc20298"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc20298Data = L2_1
L2_1 = {}
L2_1.id = 20299
L2_1.alias = "Npc20299"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc20299Data = L2_1
L0_1.Npcs = L1_1
L1_1 = {}
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q3_72110_3"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L1_1.NewTransfrom = L2_1
L0_1.Points = L1_1
return L0_1
